Rendering text (eg. text mesh pro)

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Rendering text (eg. text mesh pro)

Postby stevenbos » Sun Jan 19, 2020 10:31 pm

stevenbos Sun Jan 19, 2020 10:31 pm
Hi,

I was wondering if it is possible to render text (eg. using Text Mesh Pro or some other solution) using the Octane renderer. Do I have to create a custom material? Doest Octane work with signed distance fields? By default, TMP text become black symbols when using the Octane path tracer. For my scene 2D text or 3D text would both work. Thanks for any reply!
stevenbos
 
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Re: Rendering text (eg. text mesh pro)

Postby ChrisHekman » Mon Jan 20, 2020 11:02 am

ChrisHekman Mon Jan 20, 2020 11:02 am
Unity text rendering is unsupported in Octane for unity.
Octane does support signed distance fields with custom materials, but if you want it to render text you will need to make it do that yourself.
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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Re: Rendering text (eg. text mesh pro)

Postby stevenbos » Mon Jan 20, 2020 6:16 pm

stevenbos Mon Jan 20, 2020 6:16 pm
Thanks Chris,

Is Unity text rendering on the roadmap? How do other users deal with text rendering in a (animated) scene? Use post-processing tools? Do you have any hints/tutorials on how to use signed distance fields with custom materials?

Thanks! For me text rendering is a major feature. It allow for a fully automated Unity Octane workflow to create beautiful 3D content for eg. Youtube.
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Re: Rendering text (eg. text mesh pro)

Postby iosman9870 » Fri Mar 20, 2020 12:44 pm

iosman9870 Fri Mar 20, 2020 12:44 pm
You may note in my reply where I supply the Red Chair asset, I mentioned doing a linear conversion on the materials _Color which starts as a half gray. I also mentioned having to set the Power of the Detail Albedo Map to 4.5947380. Kroger feedback talktosonic talktowendys All of this is done under the guise of reproducing the way the Unity Standard shader blends base (albedo * _color) color and detail albedo. Thanks
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