Page 1 of 1

Render or export for render from Unity runtime

PostPosted: Wed Jan 08, 2020 1:52 pm
by andymbd
Only having OctaneRender support in the editor seems very limiting.
We create environments at runtime (largely procedural) and need to send scenes to be rendered by a raytracer like OctaneRender.
Will there be some support for this and when from OTOY?
Can a scene be exported in a standard fbx/obj format with materials and passed to OctaneRender without a lot of post-load setup in Octane?

Re: Render or export for render from Unity runtime

PostPosted: Mon Jan 20, 2020 10:29 am
by ChrisHekman
OctaneRender does not work outside the editor for technical reasons.
However you can record and export runtime (in editor) scenes using the octane recorder.