Hello there
Issue 1:
PBR Lightmapper stops with those error messages
Material doesn't have a float or range property '_Parallax'
UnityEngine.Material:GetFloat(String)
OctaneUnity.<>c:<ResetSceneFromBaking>b__60_0(Material, UnityMaterial)
OctaneUnity.ObjectLink`2:ExecuteForeach(ForeachDelegate)
OctaneUnity.Scene:ResetSceneFromBaking(Boolean)
OctaneUnity.PBRLightmapper:Cleanup()
OctaneUnity.PBRLightmapper:UpdateInternal()
OctaneUnity.UpperManagement:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Material doesn't have a float or range property '_Glossiness'
UnityEngine.Material:GetFloat(String)
OctaneUnity.<>c:<ResetSceneFromBaking>b__60_0(Material, UnityMaterial)
OctaneUnity.ObjectLink`2:ExecuteForeach(ForeachDelegate)
OctaneUnity.Scene:ResetSceneFromBaking(Boolean)
OctaneUnity.PBRLightmapper:Cleanup()
OctaneUnity.PBRLightmapper:UpdateInternal()
OctaneUnity.UpperManagement:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Issue 2:
Why can't I pre-render lightmaps for example and then export to a normal regular android project?
Why do I get this error trying to export to android:
ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found.
Thank you!