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Render a cubemap for interior

PostPosted: Sun Nov 17, 2019 3:30 pm
by tronghieu
Hi,

Is there any way i could set up the camera and render with Octane to have a 6 sided cube map texture ?

Thanks,

Re: Render a cubemap for interior

PostPosted: Mon Nov 18, 2019 10:06 am
by Lewis
Interesting question, i'd like to know answer too, so like 360 camera but cubic layout.

Re: Render a cubemap for interior

PostPosted: Mon Nov 18, 2019 3:03 pm
by ChrisHekman
- Create rendertarget
- Go to the camera on the RT and change it to "Panoramic camera"
- Change Projection in the Panoramic camera to "Cube map (+x,-x,+y,-y,+z,-z)

Re: Render a cubemap for interior

PostPosted: Mon Nov 18, 2019 3:06 pm
by Lewis
Yep , that's it, thanks Chris.

Re: Render a cubemap for interior

PostPosted: Tue Dec 03, 2019 10:50 pm
by Ghostmize
Hey all

I have a followup question.
What is the projection is just -x -z +x +z (meaning no top/bottom). can that be done in one frame? or I would need to render each slice separately?

thanks in advance!

Elad.

Re: Render a cubemap for interior

PostPosted: Mon Dec 09, 2019 9:58 am
by ChrisHekman
That option does not exist, so you would need to render multiple times, or render with top/bottom and cut them out in post.

Re: Render a cubemap for interior

PostPosted: Mon Dec 09, 2019 10:20 am
by pxlntwrk
Hello,

otherwise you can make an equilateral 360 with the Octane panoramic camera, and then you can use https://github.com/dariomanesku/cmftStudio

to change it to a 6 sided cube map texture .

cheers

Re: Render a cubemap for interior

PostPosted: Tue Dec 10, 2019 7:32 pm
by Ghostmize
thank you very much! will try

Re: Render a cubemap for interior

PostPosted: Tue Dec 08, 2020 2:51 pm
by lanklaf
Ghostmize wrote:Hey all

I have a followup question.
What is the projection is just -x -z +x +z (meaning no top/bottom). can that be done in one frame? or I would need to render each slice separately?

thanks in advance!

Elad.


Set camera to Panoramic, Projection - Spherical, then go to Stereo mode, select Left or Right Stereo output with eye distance set to 0,
then change "Pano blackout latitude from 90 to around 35 (do a test render to check the correct value, I'm not shure about "35").
Then convert it to +x,-x,+y,-y,+z,-z and delete +y,-y.

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