I'm trying to use the Unity asset Puppet3D (https://forum.unity.com/threads/release ... ty.519657/), which is a toolset for rigging models in Unity.
I've got a rigged character that consists of a single Skinned Mesh renderer, and Octane can correctly render that.
However, when I animate using the Puppet3D functionality, I can see the updates to the mesh in the Unity Editor and game window, but Octane doesn't render the changes, just the original mesh unaffected.
Oddly, if I shut down Unity and restart, Octane will render the Puppet3d pose that was last saved, but no changes in real time.
I'm guessing Octane is not receiving a trigger from the dynamic mesh changes using Puppet3D. Any suggestions on how I might make this work?