Baking Lightmap without the texture in Octane
Posted: Fri Sep 06, 2019 9:06 am
Hi,
I followed the video tutorial on your channel to bake the lightmap sucessfully. But i dont like when the texture is rendered into the light map. Is there any way i could exclude them or Do I have to render seperate passes and composite them back together ?
If so, which passes should I be using to have a good lightmap texture ?
I followed the video tutorial on your channel to bake the lightmap sucessfully. But i dont like when the texture is rendered into the light map. Is there any way i could exclude them or Do I have to render seperate passes and composite them back together ?
If so, which passes should I be using to have a good lightmap texture ?