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1.2.0.1375

PostPosted: Thu Aug 01, 2019 2:55 pm
by ChrisHekman
1.2.0.1375
Features
  • RecorderWindow is now public
  • RecorderWindow StartRecording now also support directly rendering to disk.


1.2.0.1374
Features
  • PBRUnityLightComponent, Octane.UnityLight, are now accessable from the c# API
  • User can now select the brdfs on converted unity materials from the preferences window.
  • You can now request the converted material from the C# API.
    Code: Select all
    OctaneUnity.Scene.Instance.GetConvertedMaterial(unityMaterial)
  • It is now possible to start recorder via C#. (only record to ORBX rendermode for now, will add direct rendering later)
    Code: Select all
    RecorderWindow.StartRecorder()
  • Optimized various parts of the plugin. Experience should be a lot smoother.

Re: 1.2.0.1373

PostPosted: Fri Aug 02, 2019 4:51 am
by mathaig
Whoa!!! excellent when, how ? with the official release of 2019 for unity or as an incremental build ?

Re: 1.2.0.1373

PostPosted: Fri Aug 02, 2019 8:38 am
by ChrisHekman
You should be able to upgrade from within the plugin. Normally you should get an upgrade popup when a new version comes out.
Alternatively you can manually upgrade by going to the top menu bar -> Octane -> Preferences -> Version Control -> Select 1374 and upgrade.

Re: 1.2.0.1374

PostPosted: Fri Aug 02, 2019 10:06 am
by mathaig
Maybe i'm doing something wrong here

RecorderWindow still not accessible when i do this:
OctaneUnity.RecorderWindow window = (OctaneUnity.RecorderWindow)EditorWindow.GetWindow(typeof(OctaneUnity.RecorderWindow));
Assets\Editor\rmBuildRender.cs(77,135): error CS0122: 'RecorderWindow' is inaccessible due to its protection level

As for the the PBRUnityLightComponent:
Image

Re: 1.2.0.1374

PostPosted: Fri Aug 02, 2019 10:29 am
by ChrisHekman
RecorderWindow

Ill check what went wrong here. Ill see if i can add a new build today.

Light component not found:

The PBR Unity Light Component only works when octane is rendering.
The underlying Octane.UnityLight only exists when rendering is active.

Re: 1.2.0.1374

PostPosted: Fri Aug 02, 2019 10:58 am
by mathaig
Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?

Re: 1.2.0.1374

PostPosted: Wed Aug 21, 2019 4:45 pm
by jdinh
mathaig wrote:Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?


+1. Is the C# API documented anywhere? I would love to dig into it.

Re: 1.2.0.1375

PostPosted: Fri Sep 06, 2019 7:04 am
by mathaig
I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.

I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and performing the export.

Is this complicated to implement ?

regards

Re: 1.2.0.1375

PostPosted: Fri Sep 06, 2019 11:44 am
by ChrisHekman
mathaig wrote:I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.

I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and performing the export.

Is this complicated to implement ?

regards


At the moment Octane can only be activated internally. Ill check if it is safe for us to expose it.