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Octane crashes constantly
Posted: Mon Jun 17, 2019 3:20 pm
by jdinh
I'm having tons of issues using Octane with Unity. Anyone else?
I am using Unity 2018.4 and OctaneRender 1.2.0.1370.
I'm trying to use it in realtime with the render view and I can't go 2 minutes without the renderer crashing and throwing this error. Help!
Code: Select all
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to unregister pinned memory
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to unregister pinned memory
CUDA error 700 on device 1: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 0: an illegal memory access was encountered
-> failed to load symbol data to the device(deep_data)
device 0: failed to upload the deep params
CUDA error 700 on device 1: an illegal memory access was encountered
-> failed to load symbol data to the device(deep_data)
device 1: failed to upload the deep params
EDIT: OK so update, I guess the cause of the crashing is trying to operate in real time? I have set my render target as the "Editor" so when I am making live changes and it tries to render as quickly as I am making live changes, it crashes. Is this not a technically feasible way to operate with the renderer?
Re: Octane crashes constantly
Posted: Tue Jun 18, 2019 9:14 am
by ChrisHekman
Are you using the latest nvidia driver?
Which GPU are you using?
Re: Octane crashes constantly
Posted: Tue Jun 18, 2019 11:24 am
by jdinh
ChrisHekman wrote:Are you using the latest nvidia driver?
Which GPU are you using?
I'm using 2 2080's with latest driver version 430.86. I've mitigated it a great deal by disconnecting the 2080 displays and moving all my windows to a 3rd GPU that isn't being used for rendering. So now there isn't any other process that disrupts the renderer. Now it happens a lot less but will still happen a couple times within a 1 hour session. Usually when I am changing settings or switching the render targets.

Re: Octane crashes constantly
Posted: Thu Jun 20, 2019 3:36 pm
by ChrisHekman
jdinh wrote:ChrisHekman wrote:Are you using the latest nvidia driver?
Which GPU are you using?
I'm using 2 2080's with latest driver version 430.86. I've mitigated it a great deal by disconnecting the 2080 displays and moving all my windows to a 3rd GPU that isn't being used for rendering. So now there isn't any other process that disrupts the renderer. Now it happens a lot less but will still happen a couple times within a 1 hour session. Usually when I am changing settings or switching the render targets.

Does the issue will happen with the latest build? We upgraded to Octane 2018.1.3. It might have fixed your issue.
If it hasnt, you should post your issue on
viewforum.php?f=33
Re: Octane crashes constantly
Posted: Wed Aug 07, 2019 7:02 pm
by linecrest
Having same problem. I am in C4D R20 and Octane 2018.1.3 crashes constantly, I'm using a:
Mac Tower
2 x 3.46 GHz 6-Core Intel Xeon
(chipped) NVIDIA GeForce GTX 980 TI 6144 MB.
120 GB RAM
I get a different error code. Here's mine:
Code: Select all
Process: CINEMA 4D [2844]
Path: /Applications/MAXON/*/CINEMA 4D.app/Contents/MacOS/CINEMA 4D
Architecture: x86_64
Parent: launchd [1]
UID: 501
Task size: 1341.96 MB
CPU Time: 0.035s (85.2M cycles, 24.0M instructions, 3.54c/i)
Note: Unresponsive for 318 seconds before sampling
Note: 1 idle work queue thread omitted
Thread 0x76b33 DispatchQueue 1 11 samples (1-11) priority 47 (base 47)
<process frontmost, thread QoS user interactive (requested user interactive, requested override user interactive), process unclamped, process received importance donation from WindowServer [201], IO tier 0>
11 start + 1 (libdyld.dylib + 4117) [0x7fff56a18015] 1-11
11 ??? (CINEMA 4D + 25724) [0x1094da47c] 1-11
11 ??? (CINEMA 4D + 26690) [0x1094da842] 1-11
11 ??? (CINEMA 4D + 21496) [0x1094d93f8] 1-11
11 NSApplicationMain + 804 (AppKit + 23154) [0x7fff2bf9ea72] 1-11
11 -[NSApplication run] + 812 (AppKit + 223413) [0x7fff2bfcf8b5] 1-11
11 -[NSApplication(NSEvent) sendEvent:] + 1659 (AppKit + 8216339) [0x7fff2c76ef13] 1-11
11 -[NSWindow(NSEventRouting) sendEvent:] + 497 (AppKit + 9915504) [0x7fff2c90dc70] 1-11
11 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 4787 (AppKit + 9921344) [0x7fff2c90f340] 1-11
11 -[NSTrackingArea mouseMoved:] + 150 (AppKit + 2420909) [0x7fff2c1e80ad] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 15226281) [0x10d2fe5a9] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 732742) [0x10c52be46] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 3549751) [0x10c7dba37] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 11759786) [0x10cfb00aa] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 16606653) [0x10d44f5bd] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 4427762) [0x10c8b1ff2] 1-11
11 ??? (<8452C19A-BB8D-3FA1-A8A6-043C82B41153> + 4428951) [0x10c8b2497] 1-11
11 ??? (CINEMA 4D + 1442566) [0x109634306] 1-11
11 ??? (CINEMA 4D + 2359554) [0x109714102] 1-11
11 __psynch_cvwait + 10 (libsystem_kernel.dylib + 117270) [0x7fff56b68a16] 1-11
*11 psynch_cvcontinue + 0 (pthread + 38948) [0xffffff7f82cb5824] 1-11
It's kind of relentless. Not sure how to proceed.
Re: Octane crashes constantly
Posted: Mon Aug 12, 2019 9:44 am
by ChrisHekman
This is a Cinema4D crash, you should post this in the Cinema 4D forum.