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Lua scripts in Octane Instance openned from Unity

PostPosted: Tue May 21, 2019 5:16 pm
by mmortall
I was trying to run some lua scripts in Octane Instance opened from Unity Octane Plugin.

But I got errors when running any script. I got Script error related to octane.nodegraph is nil and octane.gui is nil. So I'm not able to use scripts at all.
Is there a limitation to use Lua script in Octane Instance from Unity? Because I see the Script menu item and a way to run them.

Her is my script test code:
Code: Select all
dialogProperties =
{
   type  = octane.gui.dialogType.ERROR_DIALOG,
   title = "Test Title",
   text  = string.format("Test Text")
}

octane.gui.showDialog(dialogProperties)

scene = octane.nodegraph.getRootGraph()


Thanks

Re: Lua scripts in Octane Instance openned from Unity

PostPosted: Thu May 30, 2019 5:30 pm
by mmortall
Hi. It there any news about it? Thanks

Re: Lua scripts in Octane Instance openned from Unity

PostPosted: Thu Nov 12, 2020 2:01 pm
by tombube
Hi, any news about this? We currently avoid using lua scripts inside Octane Unity and always export to an ORBX file to run lua scripts on, so it would be useful to have official support for running scripts inside Unity Octane instance (and also an option to start the Lua script using C#)