loading custom shader in Octane
Posted: Wed May 08, 2019 2:05 am
I am trying to write my custom shader within octane rendering.And i have known that some posts said octane only accept "standard" or "specular (setup)" of bulit-in unity shader. So i try to modified built-in shader code(eg: .cginc file, .shader file),i found that it is successfully reset in unity but not work in octane viewport, i wonder if octane doesn't use any unity bulit-in shader code and just according to their shader parameters to load octane yourselves shader code hid? could you tell me where the shader code used by octane viewport ?