Unity Build - Octane Errors
Posted: Mon Apr 08, 2019 7:57 pm
Hi Guys
So ive recently been developing in unity 2018.3.9f1 and have been using octanes PBR lightmapper. All is well and im getting good results.. however i needed to build my scene for testing but when i come to build my scene (PC) i get the error below.
I've searched the internet and no idea for a solution. I can build my scene at the minute which is a huge set back. Do any of you guys have any idea what could be causing this.
ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:150)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:190)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thanks
So ive recently been developing in unity 2018.3.9f1 and have been using octanes PBR lightmapper. All is well and im getting good results.. however i needed to build my scene for testing but when i come to build my scene (PC) i get the error below.
I've searched the internet and no idea for a solution. I can build my scene at the minute which is a huge set back. Do any of you guys have any idea what could be causing this.
ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:150)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:190)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thanks