Disable unity layers in octane renderer

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Disable unity layers in octane renderer

Postby oktomus » Tue Apr 02, 2019 6:42 am

oktomus Tue Apr 02, 2019 6:42 am
Hello,

I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
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Re: Disable unity layers in octane renderer

Postby oktomus » Wed Apr 03, 2019 8:47 am

oktomus Wed Apr 03, 2019 8:47 am
My question seems to be closely related to the thread Rendering Solo object (https://render.otoy.com/forum/viewtopic.php?f=129&t=70595). I'll try to see how "hide from camera" works out.
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Re: Disable unity layers in octane renderer

Postby Maikel » Wed Apr 03, 2019 3:19 pm

Maikel Wed Apr 03, 2019 3:19 pm
Hi oktomus,

In Octane, this is implemented in a different way, via Render layers.
This is more useful for isolating individual objects, for compositing needs, than it is for excluding objects from the scene.

Hope that helps!
Win 7 64 | Geforce GTX680 | i7 2600K | 16GB
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Re: Disable unity layers in octane renderer

Postby ChrisHekman » Tue Apr 09, 2019 11:20 am

ChrisHekman Tue Apr 09, 2019 11:20 am
We do not currently support unity layers. Though i think we should check if it is possible to do so.

We do support our own Render Layer ID
RenderLayerID.png

Each object can be given one.

Then in the Render Target you can select which render layer id's you want to render.
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