Spawned prefabs not rendering in Octane
Posted: Mon Mar 25, 2019 6:14 pm
I'm dynamically adding prefabs to my scene using instantiate via C#, and rendering frames using Octane Recorder.
When I record, I can see the objects in the Editor, but they aren't appearing in the rendered/output image.
If I add these prefabs manually in the editor, they render as expected.
Is it possible to render dynamically spawned in Unity via Octane?
When I record, I can see the objects in the Editor, but they aren't appearing in the rendered/output image.
If I add these prefabs manually in the editor, they render as expected.
Is it possible to render dynamically spawned in Unity via Octane?