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1.2.0.1370

PostPosted: Thu Mar 14, 2019 1:07 pm
by ChrisHekman
Features
  • Upgraded to Octane 2018.1
  • C# API - User can now access various parts of the plugin via C# (Experimental)

Fixes
  • Fixed one cause for the "Did not receive available versions from server" error
  • Fixed plugin downloading issue when using Unity 2018 / .Net 4.0
  • Fixed issue with Override Materials losing connection to texture when texture is moved from one asset folder to another
  • ORBX unpacking now correctly copies texture settings
  • Removed "Updating Rendertarget" debug message
  • Added unity meta files for runtime.dll and Baking Shader

Re: 1.2.0.1370

PostPosted: Mon Mar 18, 2019 7:04 am
by liujialin_art


License login expired, Unity program crashed

Re: 1.2.0.1370

PostPosted: Mon Mar 18, 2019 3:01 pm
by ChrisHekman
liujialin_art wrote:License login expired, Unity program crashed


Im sorry to hear that. Could you give me the License Login Expired error message? And if possible, your unity account details?

Re: 1.2.0.1370

PostPosted: Mon Mar 18, 2019 4:25 pm
by Sergey91
Hey guys! Had the same issue with licensing. How this can be fixed?



Image

Re: 1.2.0.1370

PostPosted: Fri Mar 22, 2019 10:58 am
by ChrisHekman
Sergey91 wrote:Hey guys! Had the same issue with licensing. How this can be fixed?



Image


Hi Sergey,

This license issue should be fixed. Can you confirm?

Re: 1.2.0.1370

PostPosted: Fri Mar 22, 2019 3:01 pm
by oktomus
ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]


I want to try this! Where can I find informations about it ?

Re: 1.2.0.1370

PostPosted: Mon Mar 25, 2019 9:29 am
by ChrisHekman
oktomus wrote:
ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]


I want to try this! Where can I find informations about it ?


There is no documentation atm.
The basic setup is that you can now access Octane components and set their settings via C#.
PBRInstanceProperties, PBRTerrainComponent, PBRRenderTargetComponent are exposed.

PBRRenderTargetComponent can return its Rendertarget member variable which contains the settings for it.
RenderTarget is derived from the Node class, which is how you can set various settings.
If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"

Re: 1.2.0.1370

PostPosted: Mon Mar 25, 2019 1:36 pm
by Sergey91
Hi Chris! Everything works well now. Thanks for fixing!

Re: 1.2.0.1370

PostPosted: Wed Mar 27, 2019 11:21 am
by ChrisHekman
Sergey91 wrote:Hi Chris! Everything works well now. Thanks for fixing!


Great to hear!

Re: 1.2.0.1370

PostPosted: Tue Apr 02, 2019 6:41 am
by oktomus
ChrisHekman wrote:
oktomus wrote:
ChrisHekman wrote:If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"


Nice :D Thanks !