1.2.0.1370

Forums: 1.2.0.1370
A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

1.2.0.1370

Postby ChrisHekman » Thu Mar 14, 2019 1:07 pm

ChrisHekman Thu Mar 14, 2019 1:07 pm
Features
  • Upgraded to Octane 2018.1
  • C# API - User can now access various parts of the plugin via C# (Experimental)

Fixes
  • Fixed one cause for the "Did not receive available versions from server" error
  • Fixed plugin downloading issue when using Unity 2018 / .Net 4.0
  • Fixed issue with Override Materials losing connection to texture when texture is moved from one asset folder to another
  • ORBX unpacking now correctly copies texture settings
  • Removed "Updating Rendertarget" debug message
  • Added unity meta files for runtime.dll and Baking Shader
Last edited by ChrisHekman on Wed Jun 19, 2019 2:50 pm, edited 1 time in total.
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Re: 1.2.0.1370

Postby liujialin_art » Mon Mar 18, 2019 7:04 am

liujialin_art Mon Mar 18, 2019 7:04 am


License login expired, Unity program crashed
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Re: 1.2.0.1370

Postby ChrisHekman » Mon Mar 18, 2019 3:01 pm

ChrisHekman Mon Mar 18, 2019 3:01 pm
liujialin_art wrote:License login expired, Unity program crashed


Im sorry to hear that. Could you give me the License Login Expired error message? And if possible, your unity account details?
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Re: 1.2.0.1370

Postby Sergey91 » Mon Mar 18, 2019 4:25 pm

Sergey91 Mon Mar 18, 2019 4:25 pm
Hey guys! Had the same issue with licensing. How this can be fixed?



Image
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Re: 1.2.0.1370

Postby ChrisHekman » Fri Mar 22, 2019 10:58 am

ChrisHekman Fri Mar 22, 2019 10:58 am
Sergey91 wrote:Hey guys! Had the same issue with licensing. How this can be fixed?



Image


Hi Sergey,

This license issue should be fixed. Can you confirm?
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Re: 1.2.0.1370

Postby oktomus » Fri Mar 22, 2019 3:01 pm

oktomus Fri Mar 22, 2019 3:01 pm
ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]


I want to try this! Where can I find informations about it ?
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Re: 1.2.0.1370

Postby ChrisHekman » Mon Mar 25, 2019 9:29 am

ChrisHekman Mon Mar 25, 2019 9:29 am
oktomus wrote:
ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]


I want to try this! Where can I find informations about it ?


There is no documentation atm.
The basic setup is that you can now access Octane components and set their settings via C#.
PBRInstanceProperties, PBRTerrainComponent, PBRRenderTargetComponent are exposed.

PBRRenderTargetComponent can return its Rendertarget member variable which contains the settings for it.
RenderTarget is derived from the Node class, which is how you can set various settings.
If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"
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Re: 1.2.0.1370

Postby Sergey91 » Mon Mar 25, 2019 1:36 pm

Sergey91 Mon Mar 25, 2019 1:36 pm
Hi Chris! Everything works well now. Thanks for fixing!
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Re: 1.2.0.1370

Postby ChrisHekman » Wed Mar 27, 2019 11:21 am

ChrisHekman Wed Mar 27, 2019 11:21 am
Sergey91 wrote:Hi Chris! Everything works well now. Thanks for fixing!


Great to hear!
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Re: 1.2.0.1370

Postby oktomus » Tue Apr 02, 2019 6:41 am

oktomus Tue Apr 02, 2019 6:41 am
ChrisHekman wrote:
oktomus wrote:
ChrisHekman wrote:If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"


Nice :D Thanks !
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