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UV coordintate problem on import orbx into Unity

PostPosted: Sat Jan 19, 2019 10:09 am
by diatom
Hi
I'm a new user of the awesome plugin.
On my first effort to import an orbx file into Unity, the model came in, with correct textures and materials, but the UV coordinates were off (scalled about 350% too small).
I can see the texture on the object if I dolly way in. I can open the Octane node graph in Unity (View Source in Render Target), and navigate to the material of the object, and see that
the Diffuse projection UVs are set to Mesh UV. I can scale up the transform to some large number (around 200x) and the texture comes into view, but is not aligned correctly.
Fixing all of these manually would be a nightmare.

Is there anything I can do in Octane to insure that UVs are exported properly into Unity (via orbx).

thanks

Thomas

Re: UV coordintate problem on import orbx into Unity

PostPosted: Wed Jan 23, 2019 4:43 pm
by ChrisHekman
I think I found the issue. There will be a fix in the next build.