Error on loading octane for unity

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Error on loading octane for unity

Postby mwageeh » Mon Nov 26, 2018 7:07 pm

mwageeh Mon Nov 26, 2018 7:07 pm
i got this error once i hit load octane render


EntryPointNotFoundException: LoadLibrary
Octane.DynamicLibrary.Load ()
Octane.PluginDllLoader.LoadLibraries ()
OctaneUnity.PluginController.Init ()
OctaneUnity.OctaneUtility.LoadOctaneButton ()
OctaneUnity.PBRRenderTargetComponentEditor.OnInspectorGUI ()
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1375)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
mwageeh
 
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Re: Error on loading octane for unity

Postby meierdesigns » Tue Feb 19, 2019 10:56 pm

meierdesigns Tue Feb 19, 2019 10:56 pm
I find it very difficult to use Octane for Unity. I have already problems activting the software though I only use the regular Octane installation scene in an empty project.

Could not activate
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFE87BA69F0()
Octane.DLL:License_Activate()
Octane.License:Activate()
OctaneUnity.PluginController:ActivateLicense()
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)

Octane license (UNITY) activation result: Cancelled
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFE87BA69F0()
Octane.DLL:License_Activate()
Octane.License:Activate()
OctaneUnity.PluginController:ActivateLicense()
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)
meierdesigns
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