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1.1.1.1341
Posted:
Wed Oct 10, 2018 1:38 pm
by Xhed
Changes since
1.1.1.1337Fixes- Fixed DLL Load error 126.
Re: 1.1.1.1141
Posted:
Wed Oct 10, 2018 5:10 pm
by ducanhtuvu
1341 ???? 1141 which one is right??
Re: 1.1.1.1141
Posted:
Thu Oct 11, 2018 12:25 am
by azen
ducanhtuvu wrote:1341 ???? 1141 which one is right??
Apologies, the title has been amended now
Re: 1.1.1.1341
Posted:
Fri Oct 12, 2018 10:21 am
by ducanhtuvu
I try to write the auto render by script with Octane. But the thing is I need to press Button "render " in PBR render Target Component. please help me with this.
void Init()
{
GameObject go = new GameObject();
target= go.AddComponent<PBRRenderTargetComponent>();
target.CreateNewRenderTarget();
target.InternalUpdate();
Scene.UpdateChanges();
target.RenderTarget.CameraMode = RenderTarget.CameraSelectionType.Game;
///setup updatescene
List<RenderPassId> lst = new List<RenderPassId>();
lst.Add(RenderPassId.RENDER_PASS_BEAUTY);
Renderer.SetRenderPasses(lst);
//camera
target.Save();
//
EditorApplication.ExecuteMenuItem("Octane/Viewport");
Scene.UpdateChanges();
Renderer.RenderTarget = target.RenderTarget;
Debug.Log(target.RenderTarget.CameraMode +"==="+Renderer.RenderTarget.CameraMode);
}
the final line : why I can set Renderer.rendererTarget.Cameramode exactly?
my purpose is try to save png from RENDER TO TEXTURE .
Re: 1.1.1.1341
Posted:
Sun Oct 14, 2018 2:52 am
by hcenteno
How do I install this version? The Asset Store's Installer Scene version is 1.1.1.1324 and it won't install on Unity 2018.2.12f1 (I get "Did not receive available version from server" upon loading).
Thanks.