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1.1.1.1337

PostPosted: Wed Oct 03, 2018 8:53 am
by Xhed
Changes since 1.1.1.1322

Features
  • Upgraded to Octane 4.00 RC 5.

Fixes
  • Fixed recorder issue.
  • Fixed sharing violation on libfbxsdk.dll.
  • Fixed bug where denoising would not be turned on correctly.
  • Fixed image copying bug.
  • Fixed issue with denoiser results not correctly saving.
  • Fixed "Error loading node: Object reference not set to an instance of an object" on load.

Re: 1.1.1.1337

PostPosted: Fri Oct 05, 2018 2:15 pm
by mmortall
What Unity version did you testing/developing the plugin. It is not working in Unity 2017.4.5 LTS.

We got error 126: failed to load octane.dlls and OctaneUnity.dll

Re: 1.1.1.1337

PostPosted: Tue Oct 09, 2018 8:51 am
by Xhed
mmortall wrote:What Unity version did you testing/developing the plugin. It is not working in Unity 2017.4.5 LTS.

We got error 126: failed to load octane.dlls and OctaneUnity.dll

I'll reply in the topic regarding the error, so we don't end up with duplicates.

Re: 1.1.1.1337

PostPosted: Wed Oct 10, 2018 4:58 am
by ducanhtuvu
I have load latest octane. But I still can not use it on play mode of unity.
The issue that I have is :
- I import object and want to export to image on play mode/ runtime . Do you have any API to call to export image ?

Anyway to do this automatically after I load all object to scene?

please suggest to me.

Re: 1.1.1.1337

PostPosted: Wed Oct 10, 2018 1:40 pm
by Xhed
ducanhtuvu wrote:I have load latest octane. But I still can not use it on play mode of unity.
The issue that I have is :
- I import object and want to export to image on play mode/ runtime . Do you have any API to call to export image ?

Anyway to do this automatically after I load all object to scene?

please suggest to me.

You can use the Recorder from the Octane menu, which will save the render result to disk after each frame.