Automation in Octane Unity

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Automation in Octane Unity

Postby moot » Tue Aug 14, 2018 11:08 am

moot Tue Aug 14, 2018 11:08 am
Hi I would like to script the following in unity + octane:

Perform the following steps on each mesh in a list:
    - Open the mesh,
    - Load it into the scene (replacing the old one),
    - check the camera frustum to ensure that the bounds of the model are contained nicely within the camera (adjusting the cameras position to frame it nicely).
    - set up a specific octane material configuration for one materials on the mesh.
    - Use unity standard shader on the other material.
    - Load in the textures based off a naming convention in a subfolder with the model name.
    - Render a still use the current scene (lighting/background/setup etc.) to render a still (exporting as png).
    - Once it is done, move on to the next mesh

Is this possible at present? are there any events i can listen for when the rendering is complete etc.
What is the best way to do this with octane, can i script it in play mode, or should i build an editor extension?

Thanks
moot
 
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