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Making virtual objects in 360 photo/videos look real?

PostPosted: Tue Jul 24, 2018 4:45 am
by MaxXR
Hey all
Is there a way to setup Octane & Unity so that virtually added objects to a 360 photo or video scene look like they're really there – because this is important for a POC we're trying to build?
Image
For eg – how can we make the sphere look like it was there in the sky when the 360 photo/video was taken?

ARCore & ARKit api's provide Light Estimation which is great for real-time apps. Is there something similar for a Unity scene - i.e. light estimation from a skybox to correctly light objects? Played around with a sun/directional light for a while and am unable to get anything that looks real so your advice would be super appreciated ;)

Many thanks
M

PS. am using assets from for the purposes of this qn (unable to show actual assets as client agreement) https://blogs.unity3d.com/2018/01/1...a ... e-project/

Re: Making virtual objects in 360 photo/videos look real?

PostPosted: Mon Jul 30, 2018 7:38 am
by MaxXR
Hi
Admin is welcome to delete this post.
Found a unity workaround – not sure about the answer using Octane. For unity add directional light, adjust it's direction etc and use it for global illumination (drag it in as the sun object in Lighting Settings). It doesn't work perfectly but delivers ok results.

Re: Making virtual objects in 360 photo/videos look real?

PostPosted: Fri Sep 14, 2018 9:14 pm
by paulfedor
I would use and external renderer like Redshift, Vray, Octane to prebake your lighitng.

Hopefully when you shot your 360 video you shot HDRI from it. Load your HDRI and bring scene to maya.....render a frame to perfection...and bake out the maps....reattach light maps in 2nd set of UVs in Unity.

should work. Any time your dealign with a "Plate" or photographic video your gonna have to use a Non Realtime renderer and prebake.

hope this helps