Making virtual objects in 360 photo/videos look real?
Posted: Tue Jul 24, 2018 4:45 am
Hey all
Is there a way to setup Octane & Unity so that virtually added objects to a 360 photo or video scene look like they're really there – because this is important for a POC we're trying to build?
For eg – how can we make the sphere look like it was there in the sky when the 360 photo/video was taken?
ARCore & ARKit api's provide Light Estimation which is great for real-time apps. Is there something similar for a Unity scene - i.e. light estimation from a skybox to correctly light objects? Played around with a sun/directional light for a while and am unable to get anything that looks real so your advice would be super appreciated
Many thanks
M
PS. am using assets from for the purposes of this qn (unable to show actual assets as client agreement) https://blogs.unity3d.com/2018/01/1...a ... e-project/
Is there a way to setup Octane & Unity so that virtually added objects to a 360 photo or video scene look like they're really there – because this is important for a POC we're trying to build?
For eg – how can we make the sphere look like it was there in the sky when the 360 photo/video was taken?
ARCore & ARKit api's provide Light Estimation which is great for real-time apps. Is there something similar for a Unity scene - i.e. light estimation from a skybox to correctly light objects? Played around with a sun/directional light for a while and am unable to get anything that looks real so your advice would be super appreciated
Many thanks
M
PS. am using assets from for the purposes of this qn (unable to show actual assets as client agreement) https://blogs.unity3d.com/2018/01/1...a ... e-project/