Is there a way to setup Octane & Unity so that virtually added objects to a 360 photo or video scene look like they're really there – because this is important for a POC we're trying to build?
For eg – how can we make the sphere look like it was there in the sky when the 360 photo/video was taken?
ARCore & ARKit api's provide Light Estimation which is great for real-time apps. Is there something similar for a Unity scene - i.e. light estimation from a skybox to correctly light objects? Played around with a sun/directional light for a while and am unable to get anything that looks real so your advice would be super appreciated
PS. am using assets from for the purposes of this qn (unable to show actual assets as client agreement) https://blogs.unity3d.com/2018/01/1...a ... e-project/