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how does postprocess stack support work?

PostPosted: Fri Jul 13, 2018 4:38 am
by adamnerva
The Unity blog claims the following of Octane for Unity:

Leverage Unity’s Post-Processing Stack

Combine the power of Octane’s physics-based rendering with Unity’s Post-Processing Stack to design a signature look for your project. Unity’s color grading, light boom, depth of field, lens flare, and more, can now enhance cinematic scenes composed with OctaneRender® for Unity.


But I have attached a postprocess layer to the camera selected in the PBR render target and it doesn't apply to the octane render. I checked the documentation, and I couldn't find it mentioned there.

Re: how does postprocess stack support work?

PostPosted: Fri Sep 04, 2020 1:13 am
by spelafort
hi, sorry to necro but does anyone know the answer to this?

the publicity really makes it seem as though octane plays well with unity's post processing stack(s):

Combine the power of Octane’s physics-based rendering with Unity’s Post-Processing Stack to design a signature look for your project. Unity’s color grading, light boom, depth of field, lens flare, and more, can now enhance cinematic scenes composed with OctaneRender® for Unity.

https://blogs.unity3d.com/2018/03/22/oc ... ty-update/

but then the guide only mentions the post effects available within the PBR Render Target itself:

https://docs.otoy.com/UnityH/UnityManua ... essing.htm

and in fact, Unity's own blog post (above) doesn't show the post effects being applied to the PBR render view, only to standard unity game view!

https://blogs.unity3d.com/wp-content/up ... age2-1.png

can anyone shed light on this?

Re: how does postprocess stack support work?

PostPosted: Fri Sep 04, 2020 1:13 am
by spelafort
sorry to necro, but