User Feedback
Posted: Thu Jul 05, 2018 4:19 pm
Hi Jules Urbach! I purchase a red-orange zip hoodie because It makes me feel at the leading edge of tech. I make rendering since Commodore 128 and I took a picture because there was no case or disk that can handle (I was 12yr?).
I'm a Windows user Unity certify waiting for this super awesome OctaneRender 4.
But I was thinking that I will not use it. I'm afraid that normal users will not use it unless
* Embedded in Unity as Default or in alternative just one robust button installation.
* I do not need to change the Unity materials. And use the Unity material for rendering. Having hundreds of materials is too much time-consuming. Just the idea scares so much that makes me avoid the problem of reopening asset in Painter making a new specific shader graph in Octane. Often shader graphs are complex because we are looking for a specific feeling of vibration. I have tried the render and material compatibility.
* At the moment looks like making a game is a completely different project than rendering Octan. At the moment Is not nice to rendering in the game. I need to make a clone of the game just for rendering and is a big limitation for small studios or indie. If I finish rendering Is difficult to take out Octane Rendering form my project. I wish one button for this. An alternative export all 3Dmesh, animations, materials to Otoy but is much less desirable. More deeply inside integrated than Painter is, in my opinion, the way to go.
So that we can make a game and at some point make a render. Later return making the game as nothing happened. pretty simple.
I know under the hood this is very complex but that why you and your team are awesome professionals!
Thanks for listening and letting ower dreams became true.
I'm a Windows user Unity certify waiting for this super awesome OctaneRender 4.
But I was thinking that I will not use it. I'm afraid that normal users will not use it unless
* Embedded in Unity as Default or in alternative just one robust button installation.
* I do not need to change the Unity materials. And use the Unity material for rendering. Having hundreds of materials is too much time-consuming. Just the idea scares so much that makes me avoid the problem of reopening asset in Painter making a new specific shader graph in Octane. Often shader graphs are complex because we are looking for a specific feeling of vibration. I have tried the render and material compatibility.
* At the moment looks like making a game is a completely different project than rendering Octan. At the moment Is not nice to rendering in the game. I need to make a clone of the game just for rendering and is a big limitation for small studios or indie. If I finish rendering Is difficult to take out Octane Rendering form my project. I wish one button for this. An alternative export all 3Dmesh, animations, materials to Otoy but is much less desirable. More deeply inside integrated than Painter is, in my opinion, the way to go.
So that we can make a game and at some point make a render. Later return making the game as nothing happened. pretty simple.
I know under the hood this is very complex but that why you and your team are awesome professionals!
Thanks for listening and letting ower dreams became true.