jalley wrote:Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?
Atm, not directly from within unity. What you can do is to record to ORBX with the PBR Recorder. And then load that orbx into standalone and render it out there. Then it should have motion blur, as the the recorder calculates the motion vectors when exporting to orbx.
If you dont have standalone, you could reimport the orbx as a proxy into Octane for Unity, and then render it out to png/exr using the PBR Recorder.