Hi everybody, you see, I'm trying to do just a simple render of a fbx, a character made with adobe fuse, that i've edited in maya and exported again.
When I put it in to unity, everything seems fine, but when I render it with octane, this happens:
And I can't find a way to fix it. I've tryed to use an Obj instead of FBX, but I'm having problems exporting my model as an obj because it keeps merging everything together...
I hope you can help me with this... because I don't know what to do
Thank you!