Page 1 of 1

Timeline with Alembic track does not work

PostPosted: Thu Jun 14, 2018 4:42 pm
by Sov
Hi all,
I am experimenting with Octane on unity. I use a timeline with some alembic tracks but the octane recorder does not update the alembic object.
I use the official AlembicForUnity plugin (https://github.com/unity3d-jp/AlembicForUnity)
Other objects are rendered with the correct animation, but alembic objects stay frozen at the first frame
Even with the realtime render preview window open I can scrub along the timeline and see all animated objects move except the alembic ones (they do update if I disable and re-enable them).

It seems like the octane plugin does not sense the alembic mesh needs to be resent to the octane render process, is there a way I can force the mesh to be resent? Perhaps it could be added to the ProcessFrame method in AlembicForUnity/AlembicImporter/Assets/UTJ/Alembic/Scripts/Timeline/AlembicShotPlayable.cs

Re: Timeline with Alembic track does not work

PostPosted: Tue Jun 19, 2018 7:04 am
by mistertim
I'm also having this problem, anyone able to help?

Thanks!!

Re: Timeline with Alembic track does not work

PostPosted: Thu Jun 21, 2018 4:25 pm
by Xhed
We're working closely with Unity on this issue. There is no signal from Unity when a mesh data has changed, and without this, we would have to resubmit all data to Octane just in case something has changed. It would grind the applications to a halt, and you could never render more than a single sample (as Octane would reset every time data got resubmitted).

Due to these problems, we currently don't support these kind of animations.

Re: Timeline with Alembic track does not work

PostPosted: Fri Jun 22, 2018 6:19 am
by mistertim
Roger that. Thanks for the reply!

Re: Timeline with Alembic track does not work

PostPosted: Wed Dec 09, 2020 12:55 pm
by zdy7532483
Did this problems solved ?thanks! :lol: :mrgreen:

Re: Timeline with Alembic track does not work

PostPosted: Wed Dec 09, 2020 1:00 pm
by zdy7532483
Xhed wrote:We're working closely with Unity on this issue. There is no signal from Unity when a mesh data has changed, and without this, we would have to resubmit all data to Octane just in case something has changed. It would grind the applications to a halt, and you could never render more than a single sample (as Octane would reset every time data got resubmitted).

Due to these problems, we currently don't support these kind of animations.


Did this problem solved now?thanks :mrgreen: :geek: :ugeek:

Re: Timeline with Alembic track does not work

PostPosted: Tue Dec 15, 2020 4:40 pm
by ChrisHekman
zdy7532483 wrote:
Xhed wrote:We're working closely with Unity on this issue. There is no signal from Unity when a mesh data has changed, and without this, we would have to resubmit all data to Octane just in case something has changed. It would grind the applications to a halt, and you could never render more than a single sample (as Octane would reset every time data got resubmitted).

Due to these problems, we currently don't support these kind of animations.


Did this problem solved now?thanks :mrgreen: :geek: :ugeek:


No, it has not been solved.