Forums: 1.1.1.1314
A public forum for discussing and asking questions about the Octane for Unity Alpha
Moderator: ChrisHekman
by Xhed » Wed Jun 06, 2018 8:29 am
Xhed
Wed Jun 06, 2018 8:29 am
Changes since
1.1.0.1223Major Features- Upgraded to Octane 4.00 XB2.1
- Added ORBX importing. Loading will create a proxy in Unity, importing will try to recreate a snapshot of the ORBX file in Unity. (experimental)
- Added new lightmapping system.
General- Added denoise option for lightmaps.
- Lightmapping now correctly sets its conversion mode (Linear/Gamma) and (RGBM/LINEAR).
- Lightmapping now turns off unity auto generate lightmaps functionality.
- Non-static (Lightmapstatic) objects are now deactivated in the octane scenegraph while baking.
- PBR instance properties now reflect shadow visibility of meshrenderer.
- Preview in Unity for PBR Override Material.
Fixes- Fixed issue where PBR Override material where Unity would crash if it was a runtime material.
- Fixed issue where point/spot/area lights did not show up in lightmaps.
- Fixed logarithmic sliders in UI.
- Fixed memory leaks.
- Fixed static batching issues with setting materials on combined mesh.
- Removed static batch turnoff.
Things to noteEDIT: This version has an issue with accessing the update server, and has been replaced with 1.1.1.1317
- Rick
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Xhed
- OctaneRender Team
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by tlevi » Wed Jun 06, 2018 5:13 pm
tlevi
Wed Jun 06, 2018 5:13 pm
After the update terrains are looking a little weird. What should I change to get the previous look (on the left)?
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tlevi
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by Xhed » Wed Jun 06, 2018 6:01 pm
Xhed
Wed Jun 06, 2018 6:01 pm
Other users have the same issue. This is most likely a result of the changes made to the material system in Octane going to 4.0. We'll look into the issue ASAP.
- Rick
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Xhed
- OctaneRender Team
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- Location: Breda, The Netherlands
by tlevi » Mon Jun 11, 2018 11:34 am
tlevi
Mon Jun 11, 2018 11:34 am
Any update on this issue? Have to schedule a few tasks, so an estimation would be highly appreciated.
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tlevi
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by ChrisHekman » Mon Jun 11, 2018 12:22 pm
ChrisHekman
Mon Jun 11, 2018 12:22 pm
We found the cause. The fix will be part of next build.
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ChrisHekman
- OctaneRender Team
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by tlevi » Wed Jun 13, 2018 9:52 am
tlevi
Wed Jun 13, 2018 9:52 am
ChrisHekman wrote:We found the cause. The fix will be part of next build.
When can we expect that build?
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tlevi
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by Xhed » Tue Jun 19, 2018 8:28 am
Xhed
Tue Jun 19, 2018 8:28 am
It's up now
- Rick
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Xhed
- OctaneRender Team
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- Posts: 239
- Joined: Wed Jul 10, 2013 10:27 pm
- Location: Breda, The Netherlands
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