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Using baked light-map in rendering

PostPosted: Sun Apr 15, 2018 12:49 pm
by prayaagk
How to use lightmap baked by Unity in Octane Render?
As I can check, octane is ignoring lightmap created by Unity.

For example, we have some lights with very low importance ( small lights hidden in room ceiling. ) We might not need the effect of it in scene lighting but we will need small effect which can be pre-baked.
Baking such lights can speed up rendering.

Re: Using baked light-map in rendering

PostPosted: Tue Apr 24, 2018 9:51 am
by Xhed
Lightmaps generated by Unity will not be used by Octane, as they use an incompatible lighting pipeline.