Page 1 of 1

stereoscopic cube map support

PostPosted: Mon Mar 05, 2018 2:20 pm
by v-cube
hi there,

since there is not much support from otoy for linked stereoscopic panoramas, I wonder if I could use unity to create panoramic tours.

I have a simple question: has anyone managed to get stereoscopic panoramas into unity and connect them by using hotspots?

thank you for any feedback

best

Andreas

Re: stereoscopic cube map support

PostPosted: Tue Mar 06, 2018 1:39 pm
by ChrisHekman
v-cube wrote:hi there,

since there is not much support from otoy for linked stereoscopic panoramas, I wonder if I could use unity to create panoramic tours.

I have a simple question: has anyone managed to get stereoscopic panoramas into unity and connect them by using hotspots?

thank you for any feedback

best

Andreas


Hi Andreas

Octane supports steroscopic panoramic rendering.
Simply create a rendertarget, set the camera to panoramic. Then set stereo output to what you need.
You can save the result via the PBR Viewport.

You will probebly have to change the unity texture import setting - texture shape - to cube. And mapping to latitude-longitude in order to use it in unity.

Re: stereoscopic cube map support

PostPosted: Tue Mar 06, 2018 2:23 pm
by v-cube
Hi Andreas

Octane supports steroscopic panoramic rendering.
Simply create a rendertarget, set the camera to panoramic. Then set stereo output to what you need.
You can save the result via the PBR Viewport.

You will probebly have to change the unity texture import setting - texture shape - to cube. And mapping to latitude-longitude in order to use it in unity.


Hello Chris,

thank you for your answer, I am well aware that octane can render stereoscopic panoramas, in fact I have been providing them to my clients for over 2 years now...

My question is , if someone has been able to import these stereoscopic cube maps into unity and assign them as a skybox / background (or whatever it is called...) .
The reason I am asking are the limited possibilities to create panoramic tours by scripting as I have to do now.
My hope is to be able to add further content like mouseover text boxes and alike within unity to enrich the clients experience.

best regards

Andreas

Re: stereoscopic cube map support

PostPosted: Tue Mar 06, 2018 4:05 pm
by ChrisHekman
Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.

Re: stereoscopic cube map support

PostPosted: Tue Mar 06, 2018 4:39 pm
by v-cube
ChrisHekman wrote:Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.


yes, you are right, it is more a unity question, but I thought maybe there is someone in the unity forum who could help me ( or even a dev...)
You say that it is definitely possible to use octanes stereoscopic panoramas in unity ?
-> That's great, do you have any links or docs for me maybe ?

thanks

Andreas

Re: stereoscopic cube map support

PostPosted: Wed Mar 07, 2018 1:21 pm
by ChrisHekman
v-cube wrote:
ChrisHekman wrote:Ah ok, that is more a unity question.
Yes the render results from Octane can definitely be used by unity as cubemaps and placed on a skydome.


yes, you are right, it is more a unity question, but I thought maybe there is someone in the unity forum who could help me ( or even a dev...)
You say that it is definitely possible to use octanes stereoscopic panoramas in unity ?
-> That's great, do you have any links or docs for me maybe ?

thanks

Andreas


Yes. Unity 2017.3 and higher have stereo panoramic skybox material that can use Octane stereo panoramic renders. Seems that unity supports both side-by-side and over-under
Here is an example. Havnt tested it in VR yet personally.
Example.png


More here:
https://docs.unity3d.com/2018.1/Documen ... ramic.html

Re: stereoscopic cube map support

PostPosted: Wed Mar 07, 2018 4:20 pm
by v-cube
thank you very much Chris !

I have not noticed that when I looked at unity the last time...

I will try this out ASAP

thanks again

Andreas