So I'v bumped into an issue when attempting to render a frame sequence. Objects with multiple materials on them get the textures mixed up, the first frame however renders just fine and so dose single image renders. The second frame always renders white textures on objects with multiple materials and the the rest of the frames renders the materials in the wrong position. For example: the floor of the third frame gets the material of the rooftop and the interior walls get the materials of the exterior wall. The pattern of the third frame is then repeated for all subsequent frames.
Is there a known solution for problem and if not how would you suggest I work around it?
Thanks.
Frame 1
Frame 2
Frame 3 --> final frame
Main object inspector