How many bits (Dynamic Range, f-Stops) does Octane use to render an image? It seems to suffer from the same problem described below. I want my indoor render to look like what a human eye sees, not some cheap disposable camera, HDR wise. The location where the sun shines on the floor is totally white. If I turn down the exposure, everything else becomes very dark.
Source:
https://www.blenderguru.com/tutorials/s ... otorealism
Further reading:
http://davidnew.net/site/2013/11/20/hdr ... ifference/