1.1.0.1223

Forums: 1.1.0.1223
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1.1.0.1223

Postby Xhed » Tue Jan 02, 2018 9:18 am

Xhed Tue Jan 02, 2018 9:18 am
Relevant changes since 1.1.0.1074

Features
  • Support for Unity Terrains.
  • Combined meshes are now supported.
  • Added new Octane Recorder.

Materials
  • Smoothness is now connected to specular in standard materials.
  • Emission node now has surface brightness on.

Licensing
  • Added an License Type override dropdown GUI to the Settings Window.
  • Added automatic mode to license type that automatically selects license mode depending on your unity accounts entitlements.
  • Octane Account can now select which tier it wants to use.
  • Added (optional) manual tier selection for login with Unity Account. Defaults to automatic.
  • Added OTOY EULA.

Rendering
  • Fallback path for large render targets.

Play Mode
  • OctaneUnity no longer unloads when entering play mode. Textures, meshes, materials etc are retained.
  • OctaneUnity no longer unloads upon assembly reload. Textures, meshes, materials etc are retained.
  • Static Batching is now turned off when entering play mode while octane is loaded.
  • Warning about deletion when creating render target during play mode.

Optimizations
  • Optimized scene gather.
  • Optimized update loop.
  • Optimized material hashing.
  • Optimized rendertarget gather.
  • Optimized AABB calculation for ORBX Scene.

Interface
  • Cursor change on hover over links in PreferenceWindow.
  • Added multi-editing for PBRInstanceProperties.
  • Rendertargets now save settings set by the user in the OctaneGUI.
  • Upgrade message added to PBR Settings.
  • Upgrade download cancel button now clears download bar again.
  • Upgrade popup only shows on project start. No longer shows up on assembly reloads or going to playmode.
  • Upgrade now checks the consent page and uses the license information of the user to download their correct entiteled tier. (When using unity account)
  • Removed unnessesary DLL missing error messages when OctaneRender has not been installed yet. (You get an install popup already)
  • Replaced all mentions of tiers to their proper names. (Prime, Studio, Creator).

Other
  • Mesh UV set slot 2 is now filled with UV1 if there is no UV2. This matches unity for baking.
  • Auto-populate render targets for ORBX scene.

Fixes
  • Fixed general stability issues.
  • Fixed non existing pin error when connecting object layer map.
  • Fixed a issue where emissive materials were not handled correctly.
  • Fixed issue where Textures would not be destroyed correctly.
  • Fixed issue where RenderTexture would not update correctly.
  • Fixed issue where metal texture feature would not be set.
  • Fixed exception when no textures existed.
  • Fixed issue where RenderTargetComponent could update sun without having been loaded.
  • Fixed bug where tiling would could make material transparent.
  • Fixed issue where SkinnedMeshRenderes without rootbones would not correctly update.
  • Fixed issue where PBRInstanceProperties properties could be reset.
  • Fixed copy/duplication issues for PBRInstanceProperties component.
  • Fixed Node copy now collapses the new node if the old node was a pin node
  • Fixed RenderTargetComponent saving issue.
  • Fixed issue where emissive materials would be incorrectly mixed resulting in incorrect lighting.
  • Fixed rendertarget naming issue where (x) is added to name.
  • Fixed issue where RenderTarget names would be duplicated.
  • Fixed issue where Rendertarget duplication would not correctly copies values in playmode.
  • Fixed issues where ORBX scene would not be given a PBRSceneGraphItem component.
  • Fixed path issue for loading DLLs.
  • Fixed TexturePins losing connection with texture asset when texture asset file is moved to different folder.
  • Fixed ORBX components losing connection to .orbx asset file when .orbx is moved to different folder.
  • Fixed ORBX proxies not getting translated/rotated properly when unloading and reloading Octane.

Download from the Unity Asset Store.
- Rick
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Re: 1.1.0.1223

Postby acc24ex » Wed Jan 03, 2018 7:51 pm

acc24ex Wed Jan 03, 2018 7:51 pm
....so, can I use octane unity free or demo to at least test it out..

.. I'm currently testing out unreal and unity to see what fits my workflow - I'm obviously not just gonna buy another subscription just to test it out - so any solutions on that one, as octane unity asks me for licence .. :/

.. why don't you start considering to provide stuff for free then actually charge them when people start using them, corona and fstorm gained a lot of popularity that way


EDIT: shitty instructions, worked on second attempt, needed to combine those unity and otoy accounts in octane login thing ?
[size=85]3dmax, zbrush, UE
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Re: 1.1.0.1223

Postby r1kbogusz » Thu Jan 04, 2018 11:04 pm

r1kbogusz Thu Jan 04, 2018 11:04 pm
download link?
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Re: 1.1.0.1223

Postby r1kbogusz » Thu Jan 04, 2018 11:19 pm

r1kbogusz Thu Jan 04, 2018 11:19 pm
so. i install unity, v2017.3.0f3. i download the octanerender for unity installer scene. i open in unity. i click octane/settings in the top menubar. in the pbr settings tab, i select login account = octane account. license = octanerender studio. click load octane. a dialog appears that says octanerender is not installed. "octanerender studio (version 1.1.0.1223) is not yet installed for this version of unity, or was improperly removed. do you wish to download and install octanerender?"
i click install.

nothing happens.

now what?
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Re: 1.1.0.1223

Postby ChrisHekman » Fri Jan 05, 2018 9:15 am

ChrisHekman Fri Jan 05, 2018 9:15 am
r1kbogusz wrote:so. i install unity, v2017.3.0f3. i download the octanerender for unity installer scene. i open in unity. i click octane/settings in the top menubar. in the pbr settings tab, i select login account = octane account. license = octanerender studio. click load octane. a dialog appears that says octanerender is not installed. "octanerender studio (version 1.1.0.1223) is not yet installed for this version of unity, or was improperly removed. do you wish to download and install octanerender?"
i click install.

nothing happens.

now what?


Could you show us the unity console logs. There probably is an error.
Last edited by ChrisHekman on Fri Jan 05, 2018 9:18 am, edited 1 time in total.
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Re: 1.1.0.1223

Postby Xhed » Fri Jan 05, 2018 9:17 am

Xhed Fri Jan 05, 2018 9:17 am
r1kbogusz wrote:download link?

I've added a download link to the opening post.
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Re: 1.1.0.1223

Postby r1kbogusz » Fri Jan 05, 2018 6:51 pm

r1kbogusz Fri Jan 05, 2018 6:51 pm
Could you show us the unity console logs. There probably is an error.


sure, thanks!

TlsException: The server stopped the handshake.
Mono.Security.Protocol.Tls.SslClientStream.SafeReceiveRecord (System.IO.Stream s)
Mono.Security.Protocol.Tls.SslClientStream.OnNegotiateHandshakeCallback (IAsyncResult asyncResult)
Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult)
Rethrow as IOException: The authentication or decryption has failed.
Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult)
Rethrow as WebException: Error getting response stream (Write: The authentication or decryption has failed.): SendFailure
System.Net.HttpWebRequest.EndGetRequestStream (IAsyncResult asyncResult)
System.Net.HttpWebRequest.GetRequestStream ()
System.Net.WebClient.UploadDataCore (System.Uri address, System.String method, System.Byte[] data, System.Object userToken)
System.Net.WebClient.UploadData (System.Uri address, System.String method, System.Byte[] data)
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Re: 1.1.0.1223

Postby r1kbogusz » Fri Jan 05, 2018 6:59 pm

r1kbogusz Fri Jan 05, 2018 6:59 pm
and this is the error that occurs when creating a new unity project, add the octanerender for unity installer scene asset package, then attempt to load octane in pbr settings

IndexOutOfRangeException: Array index is out of range.
OctaneUnity.Upgrader.FixMissingDLLs ()
OctaneUnity.PluginController.Init ()
OctaneUnity.PreferenceWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)
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Re: 1.1.0.1223

Postby ChrisHekman » Mon Jan 08, 2018 11:09 am

ChrisHekman Mon Jan 08, 2018 11:09 am
r1kbogusz wrote:and this is the error that occurs when creating a new unity project, add the octanerender for unity installer scene asset package, then attempt to load octane in pbr settings

IndexOutOfRangeException: Array index is out of range.
OctaneUnity.Upgrader.FixMissingDLLs ()
OctaneUnity.PluginController.Init ()
OctaneUnity.PreferenceWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:295)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:288)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:255)


Thank you for your response. It seems both errors have the same underlying cause of not being able to connect to our server.
Would it be possible for you to temporarily turn off your firewall? Specifically windows defender realtime protection? And check if that fixes the issue.
Additionally what is your windows version? and which build?
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Re: 1.1.0.1223

Postby r1kbogusz » Mon Jan 08, 2018 7:14 pm

r1kbogusz Mon Jan 08, 2018 7:14 pm
Thank you for your response. It seems both errors have the same underlying cause of not being able to connect to our server.
Would it be possible for you to temporarily turn off your firewall? Specifically windows defender realtime protection? And check if that fixes the issue.
Additionally what is your windows version? and which build?

will do, thanks. windows 10, build 17063
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