Build faild

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Build faild

Postby BeeBo » Sat Dec 23, 2017 9:07 pm

BeeBo Sat Dec 23, 2017 9:07 pm
Build to PC(.exe) have two error:
1.UnityEditor.BuildPlayerWindow+BuildMethodException: Build failed with errors. at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162 at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83 UnityEditor.HostView:OnGUI()

2.ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:142) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:179) UnityEditor.HostView:OnGUI()

Unity version: 2017.1.1f1
BeeBo
 
Posts: 1
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Re: Build faild

Postby ChrisHekman » Tue Jan 02, 2018 9:32 am

ChrisHekman Tue Jan 02, 2018 9:32 am
Building to application is not yet supported as octane is not a realtime renderer. We are looking into it though, especially with Octane 4 comming up.
In the meantime, if you need to build, you will have to exclude editor.dll from the target platform. (select Plugins/Octane/Editor.dll and exclude from all platforms)
ChrisHekman
OctaneRender Team
OctaneRender Team
 
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