Smoothness: Unity vs Octane

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Smoothness: Unity vs Octane

Postby elecman » Fri Dec 22, 2017 1:40 am

elecman Fri Dec 22, 2017 1:40 am
Roughness/smoothness maps rendered with Octane appear more rough compared when rendered realtime in Unity. I understand that the underlying logic is fundamentally different, but it would it at least be possible to make a global roughness tweak value in order to more closely match the look between the two engines? I don't really feel like manually adjusting 1000+ textures in my project.
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Re: Smoothness: Unity vs Octane

Postby elecman » Thu Jan 11, 2018 9:22 am

elecman Thu Jan 11, 2018 9:22 am
Is this at least confirmed as a problem?
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Re: Smoothness: Unity vs Octane

Postby Maikel » Thu Jan 11, 2018 9:35 am

Maikel Thu Jan 11, 2018 9:35 am
It is indeed, we are looking into this.
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