by elecman » Fri Dec 22, 2017 1:40 am
elecman
Fri Dec 22, 2017 1:40 am
Roughness/smoothness maps rendered with Octane appear more rough compared when rendered realtime in Unity. I understand that the underlying logic is fundamentally different, but it would it at least be possible to make a global roughness tweak value in order to more closely match the look between the two engines? I don't really feel like manually adjusting 1000+ textures in my project.