Unity and Octane authentication error

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Unity and Octane authentication error

Postby reptilebeats » Tue Dec 19, 2017 7:57 pm

reptilebeats Tue Dec 19, 2017 7:57 pm
Hi guys i'm getting this error when trying to load octane, it's all installed but this is the first tie using it so not to sure whats going on here.
Any help?

(I'm not using a beta version)



Authentication error: The host application is not signed by 'Unity Technologies SF' (0x167F0E80)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFC06994310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.PreferenceWindow:OnGUI()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Re: Unity and Octane authentication error

Postby Xhed » Tue Jan 02, 2018 9:40 am

Xhed Tue Jan 02, 2018 9:40 am
What version of Unity are you running?

Please check if your Unity installation is correct, and that your Unity.exe is properly signed.
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Re: Unity and Octane authentication error

Postby reptilebeats » Tue Jan 09, 2018 1:58 am

reptilebeats Tue Jan 09, 2018 1:58 am
Im running version 2017.2.1f1

Signature looks good
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Re: Unity and Octane authentication error

Postby Virtual Awakening » Sun Feb 04, 2018 10:27 pm

Virtual Awakening Sun Feb 04, 2018 10:27 pm
Hello guys!!... I'm getting the same error here, I was running on 2017.0.1f3 but in my .exe file properties I had an invalid digital signature.... so, after some failed attempts trying to unsign the certificate or to validate the digital signature, I ended up upgrading to 2017.3.0f3 and my signature is now valid, but unfortunately I still get the same error I was getting before -_-

Authentication error: The timeout date has passed (0x24412754)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFCF5484310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)

Any help here would be great as I'm really excited to start messing around with this asset.

Best
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Re: Unity and Octane authentication error

Postby chadaski » Tue Feb 06, 2018 3:28 pm

chadaski Tue Feb 06, 2018 3:28 pm
I am having the same error as well.
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Re: Unity and Octane authentication error

Postby ChrisHekman » Tue Feb 06, 2018 4:01 pm

ChrisHekman Tue Feb 06, 2018 4:01 pm
Virtual Awakening wrote:Hello guys!!... I'm getting the same error here, I was running on 2017.0.1f3 but in my .exe file properties I had an invalid digital signature.... so, after some failed attempts trying to unsign the certificate or to validate the digital signature, I ended up upgrading to 2017.3.0f3 and my signature is now valid, but unfortunately I still get the same error I was getting before -_-

Authentication error: The timeout date has passed (0x24412754)
UnityEngine.Debug:LogError(Object)
OctaneUnity.PluginController:LogErrorCallback(String)
System.Object:wrapper_native_00007FFCF5484310(Boolean)
Octane.DLL:Api_Init(Boolean)
Octane.Api:Init(Boolean)
OctaneUnity.PluginController:Init()
OctaneUnity.<>c:<GetTierDataFromServer>b__29_0(AuthCodeResponse)
UnityEditor.AsyncHTTPClient:Done(State, Int32)

Any help here would be great as I'm really excited to start messing around with this asset.

Best


This issue has been fixed in the new build. You can upgrade via settings -> octane
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