Hi all,
I'm extremely curious about something regarding Octane in Unity.
I use Octane with Lightwave currently (in production) and also play around in Unity quite a bit.
My question is.......is it currently possible to, for example, create a scene in an external program (ie, lightwave) with Octane materials, and once it's inside of Unity (using the orbx import), bake all of the materials.
My thinking is that I could build a whole environment, set up all the lighting/surfaces etc. throw it over to Unity bake everything (kinda like lightmapping I guess) and then be able to use that scene to animate the camera and render out pretty much in realtime, cutting down production render times significantly.
Thanks
TheMightySpud