Not Rendering Moving Camera

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Not Rendering Moving Camera

Postby JeffHarper » Fri Dec 01, 2017 10:10 pm

JeffHarper Fri Dec 01, 2017 10:10 pm
I am trying to render my game Camera at different points in my scene. I made a timeline that moves my camera around and placed that in the PBR Timeline. It renders the same thing for every frame meaning it is not moving the camera. Any advise or knowledge of why this wouldn't be working?

Thanks,
Jeff Harper
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Re: Not Rendering Moving Camera

Postby Xhed » Mon Dec 04, 2017 9:27 am

Xhed Mon Dec 04, 2017 9:27 am
There is a slection box in the PBR Render Target for which camera to follow. Did you set that to Game Camera?
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Re: Not Rendering Moving Camera

Postby jalley » Mon Dec 04, 2017 12:43 pm

jalley Mon Dec 04, 2017 12:43 pm
Hi Jeff,

In addition to what Xhed says, and just in case that didn't fix your problem, be aware that, for some reason, sometimes the camera being rendered may change unexpectedly from GameMode to RenderTarget without manual intervention. It happened to me a few times until I realized what was going on. You might need to place your animation visible in the RenderTarget camera. I think GameMode is experimental for now.

Hope it helps,
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Re: Not Rendering Moving Camera

Postby Xhed » Mon Dec 04, 2017 12:45 pm

Xhed Mon Dec 04, 2017 12:45 pm
jalley wrote:I think GameMode is experimental for now.

That's correct.
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Re: Not Rendering Moving Camera

Postby JeffHarper » Thu Dec 07, 2017 4:08 pm

JeffHarper Thu Dec 07, 2017 4:08 pm
Hello, thank you for the replies. I was using Timeline to move a camera around frame by frame and rendering at each frame. I was able to sorta get it, but it is not perfect. Sometimes it renders the same frame twice and skips others, so I have gone back to the old fashion way of rendering each one, one by one and babysitting those renders. Though I do need to figure out the render in play mode, so that is my next task.

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Jeff
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