Hi,
So I'm coming from the Cinema 4D plugin and helping a colleague on a project where we are rendering EXR sequences out of Unity for a small animation. We've figured out how to render the 'raw' beauty pass, but I cannot figure out how to include all my render passes in the EXR.
Normally my workflow is rendering out tonemapped EXR's out of C4D and then bringing into After Effects and use the Extractor tool to extract the Beauty pass, z depth, diffuse, etc. However I cannot figure out how to do this in AE when the EXR comes from Unity? All I get is the beauty pass, even if the render passes are checked and the EXR is set to tonemapped?