by jalley » Fri Nov 10, 2017 12:27 pm
jalley
Fri Nov 10, 2017 12:27 pm
Hi Chris and OctaneRender Team,
First of all, let's say we acknowledge your great effort in opening this plugin. Thanks for your hard work.
Going to the point. We provide here two examples of two things that are failing and bothering us in our work.
Two examples of modifying Octane Node exclusive parameters, that after entering and exit Play mode are not save among executions. Or worse, even if you save de Unity project and load it again, they are also lost. So we did not find a proper way to not having to repeat this work, every time we need to produce a render.
Case 1. RenderLayerID assignment.
There seems to be some sort of bug for which some objects retain properly the assigned LayerID, but others don't. We tried adjusting them again and re-saving, but these changes are not stored for some reason. It seems like from our set of objects some work well and some don't. Weird.
Case 2. Enviroment Settings.
Similarly, we want to store a certain configuration of an HDR enviroment. But each time we save specific Octane Node parameters, they are forgotten the next time we repone the Unity project or even just reload Octane. Again weird.
I enclose in this post two pictures of the changes and the final result after Octane Reload (equivalent if you reopen the Unity scene/project).
Thanks again for you work, we hope you can find the problem. It will save lots of time for us, so we can double our bid on using Octane SW.
Best,
jalley
- Attachments
-
- Similarly we set some Octane Node specific parameters for an HDR (marked in green color) that are also lost in our next Octane/Unity session working in the same project. Of course we have tried pressing Save Scene/Project many times.
-
- This example shows a change of the RenderLayerID (layer 2) that is lost in the next Octane reload or Unity project opening. The change is lost.