Octane in unity 2017.2

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Octane in unity 2017.2

Postby andrekling » Mon Nov 06, 2017 4:39 pm

andrekling Mon Nov 06, 2017 4:39 pm
Hello, i just watched the presentation of Unite Austin, and in the video he mentions that octane is avaliable for the unity 2017.2 version, but i cant find out how to install it, any info on how to do it?
Kind regards
Andre
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Re: Octane in unity 2017.2

Postby Xhed » Tue Nov 07, 2017 9:51 am

Xhed Tue Nov 07, 2017 9:51 am
Hi, we have an installation guide at https://unity.otoy.com/guides/installation/. Hope this helps you started.
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Re: Octane in unity 2017.2

Postby andrekling » Tue Nov 07, 2017 10:57 am

andrekling Tue Nov 07, 2017 10:57 am
Ya, but the installation guide states that it has to be 2017.1, and i tryed to follow it but using the .2 version but it dont work... thats why i was wondering if there is any new info on how to get it to work on .2 as was mentioned in the unite video.
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Re: Octane in unity 2017.2

Postby ChrisHekman » Tue Nov 07, 2017 11:35 am

ChrisHekman Tue Nov 07, 2017 11:35 am
andrekling wrote:Ya, but the installation guide states that it has to be 2017.1, and i tryed to follow it but using the .2 version but it dont work... thats why i was wondering if there is any new info on how to get it to work on .2 as was mentioned in the unite video.


The installer has not been updated for 2017.2 yet, we will update it soon.

OctaneUnity will, if possible, to install itself into whatever version of Unity that tries to use it. So if you install for 2017.1, create a project with OctaneUnity, and then upgrade the project to 2017.2, OctaneUnity will install itself for 2017.2.
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Re: Octane in unity 2017.2

Postby elecman » Sun Nov 12, 2017 12:17 am

elecman Sun Nov 12, 2017 12:17 am
I tried Octane in Unity 2017.2 and it did download the new Octane version automatically. However, with my A320 test scene, Unity crashes when loading Octane. The Octane Unity team already has my project file so you can test it but be sure to use the latest one.
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Re: Octane in unity 2017.2

Postby elecman » Sun Nov 12, 2017 12:44 am

elecman Sun Nov 12, 2017 12:44 am
Another problem is that if you create a new project and install Octane, it will download it again while it is already been downloaded before.
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Re: Octane in unity 2017.2

Postby acc24ex » Sun Nov 12, 2017 2:51 am

acc24ex Sun Nov 12, 2017 2:51 am
..other then rendering in unity, what is the purpose, what can you do there..

- also what about octane licences for this, you need any, or any extra?

..also why no unreal support or will it ever be?
[size=85]3dmax, zbrush, UE
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Re: Octane in unity 2017.2

Postby elecman » Sun Nov 12, 2017 3:52 am

elecman Sun Nov 12, 2017 3:52 am
In addition, I always get this error in Unity 2017.2 when creating a simple one cube scene and render it with Octane:
Tried to access pin via an invalid index 1
Tried to access null node pin


The way to fix it is to delete the plugins folder, exit Unity, delete the Library folder, start Unity, install Octane again, then it works without the above error.
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Re: Octane in unity 2017.2

Postby vertx » Sun Nov 12, 2017 10:39 pm

vertx Sun Nov 12, 2017 10:39 pm
You can download an octane project from the asset store and it will install the plugin automatically.
I also had this issue and it was not at all apparent that this was the case. So there's no need to have 2017.1 installed just to upgrade projects.
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Re: Octane in unity 2017.2

Postby Xhed » Tue Nov 14, 2017 9:41 am

Xhed Tue Nov 14, 2017 9:41 am
acc24ex wrote:..other then rendering in unity, what is the purpose, what can you do there..

With the complete release, you can use Octane to render your lightmaps, and use Octane to render an animation sequence you made in order to record a video project.

acc24ex wrote:- also what about octane licences for this, you need any, or any extra?

Information about this will be provided when we're launching.

acc24ex wrote:..also why no unreal support or will it ever be?

This subforum is being monitored by the developers working on the Unity integration of Octane. We don't have any information about the development for Unreal unfortunately.
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