Saving Unity Scene do not Retain Environment Parameters

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Saving Unity Scene do not Retain Environment Parameters

Postby jalley » Wed Nov 01, 2017 2:01 pm

jalley Wed Nov 01, 2017 2:01 pm
Dear all,

We are experiencing the aforementioned problem when trying to save tunned parameters for our environments under the PBR Target, Environment section. We tunned some parameters after clicking the View Source button and then we save the scene. When we reload the Unity scene again, most of those tunned parameters, including UV transform, power, gamma, etc. associate with our texture HDR are lost, and return to be the default ones.

Are anybody at Octane aware of this problem? Any hint/solution for this? Thanks.
jalley
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Re: Saving Unity Scene do not Retain Environment Parameters

Postby jalley » Sun Nov 19, 2017 7:41 pm

jalley Sun Nov 19, 2017 7:41 pm
I just wanted to redirect people from this thread to this other thread named Octane Game Mode: https://render.otoy.com/forum/viewtopic.php?f=129&t=64007 where ChrisHekman helped clarify the state of this issue.

Thanks!
jalley
jalley
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Joined: Thu Aug 31, 2017 6:00 pm

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