Dear all,
We are experiencing the aforementioned problem when trying to save tunned parameters for our environments under the PBR Target, Environment section. We tunned some parameters after clicking the View Source button and then we save the scene. When we reload the Unity scene again, most of those tunned parameters, including UV transform, power, gamma, etc. associate with our texture HDR are lost, and return to be the default ones.
Are anybody at Octane aware of this problem? Any hint/solution for this? Thanks.