Reflection problem with mesh nearby

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Reflection problem with mesh nearby

Postby Olivier31 » Thu Oct 26, 2017 9:06 pm

Olivier31 Thu Oct 26, 2017 9:06 pm
Hello,

I have a problem in my reflection when there is a mesh to the poximité, it makes this bug when there is the reflection.

Here is a screenshot and a link of my project.

https://drive.google.com/open?id=0B_rbw0niwMP_Wl9ZMVY4cUR4eEk

Image

thank you !
Olivier31
 
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Re: Reflection problem with mesh nearby

Postby ChrisHekman » Fri Oct 27, 2017 1:31 pm

ChrisHekman Fri Oct 27, 2017 1:31 pm
Hi the link you gave us is a package containing only a cube with one material on it.
Do you have link to a package with the whole project? If you do not want to share publicly you can PM it to me.
ChrisHekman
OctaneRender Team
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Re: Reflection problem with mesh nearby

Postby Olivier31 » Fri Oct 27, 2017 3:12 pm

Olivier31 Fri Oct 27, 2017 3:12 pm
I sent you a private message.
Olivier31
 
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Re: Reflection problem with mesh nearby

Postby ChrisHekman » Mon Oct 30, 2017 3:59 pm

ChrisHekman Mon Oct 30, 2017 3:59 pm
I just checked it out and it seems the issue occurs because the Support + Dortoir material is using a specular material with a transmission pin set to non-zero.
The specular material in octane allows for light transmission through the surface (Usefull for creating glass).

To solve the issue I advice you to switch your specular materials over to the glossy material (These also support specular highlights and reflection).
What you can also do is set the transmission pin to 0.
ChrisHekman
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