Default material of unity does not work

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Default material of unity does not work

Postby Olivier31 » Mon Oct 23, 2017 10:40 am

Olivier31 Mon Oct 23, 2017 10:40 am
Hello,

The default material of unity does not work on octane rendering.

Why ?

Thank you !

Olivier
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Re: Default material of unity does not work

Postby Xhed » Mon Oct 23, 2017 1:36 pm

Xhed Mon Oct 23, 2017 1:36 pm
Could you provide me with more information as to what isn't working?
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Re: Default material of unity does not work

Postby Olivier31 » Tue Oct 24, 2017 8:18 am

Olivier31 Tue Oct 24, 2017 8:18 am
The material unity's PBR does not work on octane rendering, here's a screenshot below.

Image
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Re: Default material of unity does not work

Postby Xhed » Tue Oct 24, 2017 8:24 am

Xhed Tue Oct 24, 2017 8:24 am
That does indeed look quite different. What type of shader are you using for the material? Are you using Default or Default (Specular Setup)?
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Re: Default material of unity does not work

Postby Olivier31 » Tue Oct 24, 2017 10:07 am

Olivier31 Tue Oct 24, 2017 10:07 am
The "Standard" (default).

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Re: Default material of unity does not work

Postby Xhed » Tue Oct 24, 2017 11:56 am

Xhed Tue Oct 24, 2017 11:56 am
Would it be possible for you to send me your project? I am unsuccessful in replicating the problems locally to the same extent.
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Re: Default material of unity does not work

Postby Olivier31 » Tue Oct 24, 2017 12:08 pm

Olivier31 Tue Oct 24, 2017 12:08 pm
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Re: Default material of unity does not work

Postby Xhed » Tue Oct 24, 2017 2:10 pm

Xhed Tue Oct 24, 2017 2:10 pm
Thanks for the project, we have managed to fix it. It will be included in the next patch.

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Re: Default material of unity does not work

Postby Olivier31 » Tue Oct 24, 2017 2:33 pm

Olivier31 Tue Oct 24, 2017 2:33 pm
Thank you very much, but it's normal that there is not exactly the same thing about specularity ?
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Re: Default material of unity does not work

Postby Xhed » Tue Oct 24, 2017 2:42 pm

Xhed Tue Oct 24, 2017 2:42 pm
Yes, that is to be expected, as Unity and Octane use fundamentally different approaches to do shading & lighting.
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