I've been looking forward to the octane/unity integration and was hoping to use it in a couple of projects planned after new years, but the info I'm finding here is a bit disheartening. The baking is nowhere near a useable state and the answers about workflow I find here is worrying. Baking one material at a time and applying the resulting texture to an unlit material is just not an acceptable workflow in 2017. Without a baking workflow, this integration is next to useless; why would anyone need a still image renderer in Unity?
To me, the very basics of a baking tool would need:
- batch baking of all/selected objects/materials and easy re-baking when needed, without the need to manually switch materials etc.
- the ability to bake just the light (direct/indirect) without diffuse. To be able to use the lightmaps in a standard unity/lightmapped material (where I can use normal maps and control metalness etc) is a must.
A component that you put on all objects that should be baked, where you can control rendered image file name and what UV channel and materials to use etc, maybe?
There are several questions about this, but none of them have been answered. Could you (Otoy) please state what your plans for the baker is and tell us if you are aware and agree/disagree with what people here are saying? More info would be welcome.
Thanks.