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Octane rendering at runtime

PostPosted: Thu Oct 19, 2017 2:34 pm
by amigueloferreiracvedia
Hi,

Are you planning on adding support for rendering with octane at runtime (inside the final binary)?

Best,

Re: Octane rendering at runtime

PostPosted: Thu Oct 19, 2017 8:55 pm
by Goldorak
Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.

Re: Octane rendering at runtime

PostPosted: Fri Sep 07, 2018 7:53 am
by dahuilang20202020
Goldorak wrote:Yes, this is on our radar for Version 4, where we can leverage Brigade's scene graph and dynamic speed to make this useful for real time content outside of Editor. Implementing this may require new Octane APIs that are not in V3, which is why it's not happening even ahead of V4 work. Right now Octane 3 is for DCC authoring integration, so potential V4 runtime playback needs another API and deployment system that still needs to be developed further.


does it support runtime now ?

Re: Octane rendering at runtime

PostPosted: Mon Sep 10, 2018 12:47 pm
by ChrisHekman
At the moment, we support playmode within the editor.

Re: Octane rendering at runtime

PostPosted: Mon Jul 15, 2019 4:27 pm
by fis
Any news about octane in runtime?