Hello,
I'm doing some displacement work and i was wondering how to deal with Subdiv properties, can I attach a Catmull-Clark scheme on a given mesh? I see that Octane's Displacement node doesn't feature any Subdiv options, is Octane handling the the subdivision scheme under the hood? Maybe proportionally to the Level of Details?
In Octane for Maya, under the Octane attributes of the mesh, I can activate it, choose the type of subdiv and raise the iterations. How's that sorted inside of Unity?
Thanks!