Hi, I've imported an albedo map and a normal map onto the Secondary Maps of the Unity standard shader for a skinned character model, but it turns out the secondary albedo map will turn the whole texture black, and the secondary normal map has no effect on the final render at all.
Is this a limitation of the default unity standard shader in which case we'll need to write a custom shader for detail albedo & normal maps, or will this be improved in the next few iterations maybe?