We don't have a fixed date for this yet. We want to make sure it passes our internal tests first, so we can send out a proper version. We aim to release soon™
1. Normal maps should work as intended. 2. I'm not sure on transparent surfaces. 3. It shouldn't take much more data to do the baking compared to normal rendering.
You can find detailed information about baking from Octane here
Is it confirmed whether Octane lightmap baking will support all Unity light types, including emissive materials and IBL (cubemap), for the initial release?
Last edited by cjwidd on Tue Oct 03, 2017 1:47 am, edited 1 time in total.