by ChrisHekman » Mon Sep 04, 2017 12:10 pm
ChrisHekman
Mon Sep 04, 2017 12:10 pm
Hi Elecman
Im not sure what you mean AO maps.
If you mean the Ambient Occlusion - Global Illumination mode then you can change it to diffuse in the rendertarget kernel.
You can also change the kernel itself from direct lighting to Path Tracing or PCM
If you are talking about the unity material occlusion map, then do not worry, they are not actually being used by OctaneUnity.
Octane calculates light information itself and has no need for AO maps.
Last edited by
ChrisHekman on Thu Sep 07, 2017 10:23 am, edited 1 time in total.